Picasso
一般我们在使用Picasso加载图片时,会进行如下代码所示进行调用:
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| Picasso.with(this).load("http://i.imgur.com/DvpvklR.png").into(img);
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然而这背后的都是如何处理的呢?下面我们就一步步来看看Picasso库是如何调用来显示一张图片到我们手机界面上的?
##(1)Picasso.with(this)方法———得到Picasso对象
我们先来看一下Picasso.with(this)方法的源代码:
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| public static Picasso with(Context context) { if (singleton == null) { synchronized (Picasso.class) { if (singleton == null) { singleton = new Builder(context).build(); } } } return singleton; }
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从上面代码可以看出这里利用单例的设计模式来返回一个单例对象(Picasso),这里的关键点变成了 Builder(context).build()是如何构造Picasso对象的问题了?
1.1 Builder(context).build()———-返回Picasso实例
下面,我们接着来看一下build()方法的源码:
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| public Picasso build() { Context context = this.context; if (downloader == null) { downloader = Utils.createDefaultDownloader(context); //创建默认的下载器 } if (cache == null) { cache = new LruCache(context);//初始化缓存 } if (service == null) { service = new PicassoExecutorService(); } if (transformer == null) { transformer = RequestTransformer.IDENTITY; } Stats stats = new Stats(cache); Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats); return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats, defaultBitmapConfig, indicatorsEnabled, loggingEnabled); }
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上面代码中首页根据Utils.createDefaultDownloader(context)方法来创建默认的图片下载器;然后创建LruCache()对象用来缓存图片,PicassoExecutorService()对象用来执行下载任务,RequestTransformer是用来设置图片变换的(例如:圆形,圆角显示图片等);Stats用来记录cache缓存的状态;Dispatcher用来进行相关事件的分发器(如:开始下载图片,图片下载完成等);在方法的最后,返回一个Picasso的实例对象来供下步的调用使用!因此可以看出经过Picasso.with(this)方法我们得到了一个Picasso的对象。
看完了Picasso.with(this)方法,下面我们来学习一下load(path)方法,看看在这个方法又做了什么有趣的事情?
##(2)load(path)方法———得到RequestCreator对象
- 接下来我们一起来探究一下Picasso类load()方法的源码:
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| public RequestCreator load(String path) { if (path == null) { return new RequestCreator(this, null, 0); } if (path.trim().length() == 0) { throw new IllegalArgumentException("Path must not be empty."); } return load(Uri.parse(path)); }
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在这个方法,首先判断若传入的参数为空,则会创建一个RequestCreator对象,若参数不为空,则会调用load(Uri.parse(path))方法。
下面我们需要看一下load(Uri.parse(path))方法的源码,我们继续进入这个方法:
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| public RequestCreator load(Uri uri) { return new RequestCreator(this, uri, 0); }
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在这个方法中会根据path解析的uri来创建一个RequestCreator对象。有的人会问?这个对象有什么作用了?
其实个这对象就是创建一个图片的下载请求。
看完了load(path)方法,下面我们接着来学习一下into()方法,看看在这个方法又做了什么有趣的事情?
##(3)into() ————-开始下载图片及显示图片
由于(2)load(path)了RequestCreator对象,因此,我们需要进入 ### RequestCreator###类的into()方法来look一下,其源码如下:
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| public void into(ImageView target, Callback callback) { long started = System.nanoTime(); checkMain(); //主线程检查,不在主线程会抛异常 if (target == null) { throw new IllegalArgumentException("Target must not be null."); } //如果设置过了图片 if (!data.hasImage()) { //取消请求 picasso.cancelRequest(target); //设置占位图片 if (setPlaceholder) { setPlaceholder(target, getPlaceholderDrawable()); } return; } //如果设置了fit() if (deferred) { if (data.hasSize()) { throw new IllegalStateException("Fit cannot be used with resize."); } int width = target.getWidth(); int height = target.getHeight(); if (width == 0 || height == 0) { if (setPlaceholder) { setPlaceholder(target, getPlaceholderDrawable()); } picasso.defer(target, new DeferredRequestCreator(this, target, callback)); return; } //重新设置宽高 data.resize(width, height); } //创建http请求 Request request = createRequest(started); //创建请求对应的关键字 String requestKey = createKey(request); //查看是否可从缓存中读取图片 if (shouldReadFromMemoryCache(memoryPolicy)) { //根据请求key来从缓存中获取Bitmap对象 Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey); if (bitmap != null) { //取消网络请求 picasso.cancelRequest(target); //设置从缓存中读取的Bitmap到Imageview控件上 setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled); if (picasso.loggingEnabled) { log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY); } if (callback != null) { callback.onSuccess(); } return; } } //设置占位图片 if (setPlaceholder) { setPlaceholder(target, getPlaceholderDrawable()); } Action action = new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId, errorDrawable, requestKey, tag, callback, noFade); picasso.enqueueAndSubmit(action); }
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由于这个方法过长,我就不细说了,我已经在源码中加入了注释,感兴趣的同还可以看一下!我们定位到方法的最后两句代码,这两句代码创建一个ImageViewAction对象并通过enqueueAndSubmit(action)方法,把图片的请求进入队列并进行提交,因此,我们需要进入Picasso的enqueueAndSubmit这个方法来了解一下,其源码如下:
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| void enqueueAndSubmit(Action action) { Object target = action.getTarget(); if (target != null && targetToAction.get(target) != action) { // This will also check we are on the main thread. cancelExistingRequest(target); targetToAction.put(target, action); } submit(action); //调用下面的方法 } void submit(Action action) { dispatcher.dispatchSubmit(action); }
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上面第一个方法在最后调用了第二个方法,经过上面这两个方法的调用,最后进入分发器的分发提交方法,其Dispathcer中dispathchSubmit(action)方法源码如下:
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| //发送handler消息调用下面的方法 void dispatchSubmit(Action action) { handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action)); } //这个方法又调用了下面的方法 void performSubmit(Action action) { performSubmit(action, true); } void performSubmit(Action action, boolean dismissFailed) { //查看是否需要暂停请求 if (pausedTags.contains(action.getTag())) { pausedActions.put(action.getTarget(), action); if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_PAUSED, action.request.logId(), "because tag '" + action.getTag() + "' is paused"); } return; } //查看是否在Bitmap的请求map是否有本次请求 BitmapHunter hunter = hunterMap.get(action.getKey()); if (hunter != null) { hunter.attach(action); return; } if (service.isShutdown()) { if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_IGNORED, action.request.logId(), "because shut down"); } return; } //创建BitmapHunter的请求Runnable,在线程中进行网络请求 hunter = forRequest(action.getPicasso(), this, cache, stats, action); //把BitmapHunter放入线程池进行请求执行 hunter.future = service.submit(hunter); hunterMap.put(action.getKey(), hunter); if (dismissFailed) { failedActions.remove(action.getTarget()); } if (action.getPicasso().loggingEnabled) { log(OWNER_DISPATCHER, VERB_ENQUEUED, action.request.logId()); }
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在上面这几个方法中最后会调用到service.submit(hunter);进行请求,而service为PicassoExecutorService类的实例化对象,PicassoExecutorService为线程池执行服务,主要用来发进行线程的请求(BitmapHunter),而请求的所有逻辑都在其参数(hunter的run()方法中),因此,我们需要学习一下BitmapHunter类中run()方法的执行逻辑,其方法的源码如下所求:
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| @Override public void run() { try { //更新线程的想着信息 updateThreadName(data); if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_EXECUTING, getLogIdsForHunter(this)); } //进行Bimtap的获取 result = hunt(); if (result == null) { dispatcher.dispatchFailed(this); } else { dispatcher.dispatchComplete(this); } } catch (Downloader.ResponseException e) { if (!e.localCacheOnly || e.responseCode != 504) { exception = e; } dispatcher.dispatchFailed(this); } catch (NetworkRequestHandler.ContentLengthException e) { exception = e; dispatcher.dispatchRetry(this); } catch (IOException e) { exception = e; dispatcher.dispatchRetry(this); } catch (OutOfMemoryError e) { StringWriter writer = new StringWriter(); stats.createSnapshot().dump(new PrintWriter(writer)); exception = new RuntimeException(writer.toString(), e); dispatcher.dispatchFailed(this); } catch (Exception e) { exception = e; dispatcher.dispatchFailed(this); } finally { Thread.currentThread().setName(Utils.THREAD_IDLE_NAME); } }
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在run()方法中通过hunt()来获取Bitmap对象,hunt()方法的源码如下所求:
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| Bitmap hunt() throws IOException { Bitmap bitmap = null; //从缓存中获取Bitmap if (shouldReadFromMemoryCache(memoryPolicy)) { bitmap = cache.get(key); if (bitmap != null) { stats.dispatchCacheHit(); loadedFrom = MEMORY; if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_DECODED, data.logId(), "from cache"); } return bitmap; } } //从网络上获取Bitmap data.networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy; RequestHandler.Result result = requestHandler.load(data, networkPolicy); if (result != null) { loadedFrom = result.getLoadedFrom(); exifRotation = result.getExifOrientation(); bitmap = result.getBitmap(); // If there was no Bitmap then we need to decode it from the stream. if (bitmap == null) { InputStream is = result.getStream(); try { bitmap = decodeStream(is, data); } finally { Utils.closeQuietly(is); } } } if (bitmap != null) { if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_DECODED, data.logId()); } stats.dispatchBitmapDecoded(bitmap); if (data.needsTransformation() || exifRotation != 0) { synchronized (DECODE_LOCK) { if (data.needsMatrixTransform() || exifRotation != 0) { bitmap = transformResult(data, bitmap, exifRotation); if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId()); } } if (data.hasCustomTransformations()) { bitmap = applyCustomTransformations(data.transformations, bitmap); if (picasso.loggingEnabled) { log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId(), "from custom transformations"); } } } if (bitmap != null) { stats.dispatchBitmapTransformed(bitmap); } } } return bitmap; }
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在上面的run()中当获得Bitmap result后,通过分发器调用dispatcher.dispatchComplete(this)方法通过Handler来发送HUNTER_COMPLETE消息执行 performComplete(hunter) 调用batch(hunter)方法来发送 HUNTER_DELAY_NEXT_BATCH 消息并执行dispatcher.performBatchComplete()方法来送 HUNTER_BATCH_COMPLETE 消息到Picasso对象主线程的HANDLER中,在Handler中收到消息的处理逻辑如下:
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| @SuppressWarnings("unchecked") List<BitmapHunter> batch = (List<BitmapHunter>) msg.obj; //noinspection ForLoopReplaceableByForEach for (int i = 0, n = batch.size(); i < n; i++) { BitmapHunter hunter = batch.get(i); hunter.picasso.complete(hunter); }
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然后调用picasso.complete(hunter)方法,源码如下:
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| void complete(BitmapHunter hunter) { Action single = hunter.getAction(); List<Action> joined = hunter.getActions(); boolean hasMultiple = joined != null && !joined.isEmpty(); boolean shouldDeliver = single != null || hasMultiple; if (!shouldDeliver) { return; } Uri uri = hunter.getData().uri; Exception exception = hunter.getException(); Bitmap result = hunter.getResult(); LoadedFrom from = hunter.getLoadedFrom(); if (single != null) { deliverAction(result, from, single); } if (hasMultiple) { //noinspection ForLoopReplaceableByForEach for (int i = 0, n = joined.size(); i < n; i++) { Action join = joined.get(i); deliverAction(result, from, join); } } if (listener != null && exception != null) { listener.onImageLoadFailed(this, uri, exception); } }
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从上面代码中可以看到,该方法最后会执行deliverAction(result,from,join/single)来继续执行,方法deliverAction方法的源码如下:
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| private void deliverAction(Bitmap result, LoadedFrom from, Action action) { if (action.isCancelled()) { return; } if (!action.willReplay()) { targetToAction.remove(action.getTarget()); } if (result != null) { if (from == null) { throw new AssertionError("LoadedFrom cannot be null."); } action.complete(result, from); if (loggingEnabled) { log(OWNER_MAIN, VERB_COMPLETED, action.request.logId(), "from " + from); } } else { action.error(); if (loggingEnabled) { log(OWNER_MAIN, VERB_ERRORED, action.request.logId()); } } }
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然后会执行 action.complete(result, from);方法,其方法源码如下:
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| @Override public void complete(Bitmap result, Picasso.LoadedFrom from) { if (result == null) { throw new AssertionError( String.format("Attempted to complete action with no result!\n%s", this)); } ImageView target = this.target.get(); if (target == null) { return; } Context context = picasso.context; boolean indicatorsEnabled = picasso.indicatorsEnabled; PicassoDrawable.setBitmap(target, context, result, from, noFade, indicatorsEnabled); if (callback != null) { callback.onSuccess(); } } //上面方法通过PicassoDrawable.setBitmap来给imageview设置图片显示 /*----------------------------------------*/ static void setBitmap(ImageView target, Context context, Bitmap bitmap, Picasso.LoadedFrom loadedFrom, boolean noFade, boolean debugging) { Drawable placeholder = target.getDrawable(); if (placeholder instanceof AnimationDrawable) { ((AnimationDrawable) placeholder).stop(); } PicassoDrawable drawable = new PicassoDrawable(context, bitmap, placeholder, loadedFrom, noFade, debugging); target.setImageDrawable(drawable); }
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通过调用PicassoDrawable.setBitmap()方法把从网络上请求下来的Bimtap设置到ImageView的控件上,这样一张图片就通过Picasso的加载机制把一个指定的path的图片显示出来了!
Picasso图片加载库的默认缓存大小,最大为50MB,最小为5MB
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| private static final int MIN_DISK_CACHE_SIZE = 5 * 1024 * 1024; // 5MB private static final int MAX_DISK_CACHE_SIZE = 50 * 1024 * 1024; // 50MB
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